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777twist
11-03-2005, 04:57 PM
Trying to import a 3D object (a ring with text surrounding it), it's a single mesh from 3DSmax, but when I import it, the orientation gets all messed up (pieces are all over the place...the ring is about the only thing that stays in place), the letters spread out and the logo within the ring is shifted.

Is there some trick to loading ...or do I have to build it a certain way in MAX...or any suggestions????

Thanks,
Francesco

TVGuy
11-04-2005, 07:38 PM
There are some rules to follow when creating objects from 3DS Max. First as
you found out, you currently cannot export a "group" of objects from Max. So
in order to do this successfully, you must treat one of the objects as a master
object and apply a mesh editor modifier to this object.

It is a good idea before doing this to define all the surfaces that you want to
be able to texture map in Lyric. The way to do this is to assign a material to
the object (you could just use any random color)....and if you have an object
that you want to be able to map multiple surfaces, you could use the
"multi/sub object" material. You just have to make sure that you don't have
material and/or surface id's that conflict.

Once you have all of you objects define and materials applied, then you
would "attach" the other elements to the master object. Then apply a UVW
map to the various surfaces using map channels. Once you have your
object done (all the sub objects attached to the master object) then export the selected object as a .3DS file and it should be good to go.

Give it a try and let me know how it goes.

777twist
11-14-2005, 12:18 PM
Thanks TVguy...that worked the way I wanted.