View Full Version : a message with a time & playlists
thmeyer
10-13-2005, 01:27 PM
I'm trying to put a timer message into a playlist, and when I do,
when it transfers to the output (on play) it stops the timer.
"Take" doesn't work either.
I'm using version 4.12.
Theresa in Minnesota
tmeyer@tpt.org
Greg Lennon
10-14-2005, 10:06 AM
Hi Theresa,
Is this an LEX or an SD Duet? The difference is, on an LEX you have to transfer a clock/timer before you can run it on air.
You can try creating an autoexecute macro in your playlist (set it up to call the timer message up, then transfer it to air & start the timer).
Are you still trying to trigger this via timecode?
Greg
thmeyer
10-17-2005, 02:40 PM
This is an SD.
And this is what I'm trying to do to get around the TC problem.
Theresa
Twin Cities Public TV
Greg Lennon
10-17-2005, 05:43 PM
You'll need to create an auto-execute macro (to start the timer) and make it the first item in your playlist:
If the timer is the selected item in the scene:
ActiveCanvas.Scene.ActiveObject.Element(0).Action("Start")
Or to start a specific timer:
ActiveCanvas.Scene.Element("Timer 1").Element(0).Action("Start")
Don't forget to make your timer persistent, too.
Let me know if this works...
Greg