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jdisharoon
03-12-2009, 11:22 AM
Quick question...I'm using Lyric Pro with an Ignite system. It appears to utilize the Chyron by calling a message up to the canvas and then doing a straight XFER to the frame buffer.

I'm trying to build some messages that utilize the Update In/Out transitions, but it will only play the Update Out when it changes messages. I can use the "Default Transitions" settings, but I'm looking to something more specific than what is offered there.

Any thoughts? Thanks in advance!

MattL
03-18-2009, 06:41 PM
using the Effect In and Effect Out tabs. I have not tried this but it would seem that if your message only has an update in and out that the software is just slapping the message to the output due to lack of instructions. Add the Effect In/Out to your Update In/Out message and try again.

Let me know what happens, I'm intrigued.

Chyron Spock
03-18-2009, 07:42 PM
Update In/Out works only when back to back messages with the same message name (Transitions Panel) are played to air. This scenario will bypass Effect In/Out when present.

Effect In/Out will play the messages to air with specific animations when there is nothing on the air or when the message names are different, bypassing Update In/Out.

Also, you must be sure that the command structure from Ignite is playing, rather than transferring, the message.

jdisharoon
03-23-2009, 02:22 PM
After testing, I've confirmed that Ignite just transfers the message up and does not play it. You can tell it to send the play command, but that's only after the message is transferred.

If I enable the autoplay on read option I can get it to execute the transitions properly, but that will require quite a bit of work on the Ignite side, as I'd need to have everything CG-related use the continue option instead of play. I was hoping for something easier.

Ah well. Thanks for the ideas!

Chyron Spock
03-23-2009, 03:00 PM
Have you talked to someone at Grass Valley about this? There are many other ignite clients using our system. I would think (but am by no means sure) that there is a way to issue a 'Play' command; even the old intelligent interface protocols can accomplish this. I will see if I can get an answer from ignite as well.

Chyop
05-28-2009, 04:36 PM
I'm having the same problem with update transitions using Ignite. You say you need Ignite to send a Continue to make the transitions work properly (in addition to having Auto Play on Read enabled). How then are you building your CG templates? Do they have a pause on them?

Thanks.
Steve

Chyop
06-01-2009, 05:13 PM
For update effects to work using Ignite there is a file on Ignite that needs to be modified. Below is the path (on Ignite) that needs to be modified. You need to enter a 0 instead of a 1.

-Start
-Run
-Regedit
-HKEY_LOCAL_MACHINE
-SOFTWARE
-TBMS
-CG….LOAD_AND_PLAY
-right-click on load_and_play
-select modify
-change value data to 0(zero)…hexadecimal or decimal
-select OK
-close registry and do an Ignite Restart

You may need to play around with your Ignite TMEs to play out your fonts correctly, depending on how you want to execute the fonts.

In my opinion, there needs to be the option in Ignite to call up and play out fonts differently than what it currently does. Currently, it calls up fonts directly to the output of the Duet. This is bad because it does not allow a preview of your fonts or graphics to be generated on the canvas. True previews are important for readibility and to ensure embedded macros are executed properly.

Steve